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Games For Teaching Primary French

Author: Danièle Bourdais
Publisher: Crown House Publishing
ISBN: 1785830341
Size: 47.85 MB
Format: PDF
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Games for Teaching Primary French by Danièle Bourdais and Sue Finnie is a practical toolkit containing a wide variety of fun and engaging games for all abilities, from complete beginners to more competent learners. It includes a wide range of games, from 5-minute starters or plenaries to longer, more challenging games where learners can make substantial progress. It has been devised specifically for busy teachers with limited resources, budget and planning time, who want simple and effective ideas to use in the classroom. The games in this book cover all core aspects of the primary French curriculum and are organised into the key skills areas of listening, speaking, reading and writing, with additional parts on grammar, number games and sounds. These games allow learners to absorb and explore language in a variety of mediums, building up skills, knowledge and confidence in the process. The book is packed with techniques and games to support existing schemes of work and offers plenty of inspiration and ideas for teaching primary French. The straightforward, reliable, no-tech suggestions are based on sound pedagogy and years of classroom experience, and will help deliver great learning outcomes lesson after lesson. Teaching modern foreign languages can be challenging, and can be a daunting prospect for teachers who are not language experts themselves. Games for teaching primary French is designed to support teachers with easy to follow, ready to use ideas. These flexible games can be adapted to suit any topic and any ability level. For more experienced French teachers, there are plenty of new, imaginative and fun ideas to refresh your practice. The book is perfect for Key Stage 2 teachers who want ideas for teaching French and don’t have unlimited resources and planning time.

French Vocabulary

Author: Barcharts, Inc.
Publisher: Barcharts
ISBN: 9781423221173
Size: 25.64 MB
Format: PDF, ePub, Mobi
View: 6598
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Learn French in a flash with QuickStudy flash cards. Each box contains 1,000 flash cards. Each card has color coded tabs on the top of the cards to easily remove and replace cards in the proper section.

Color Learn Easy German Phrases For Kids

Author: Roz Fulcher
Publisher: Courier Dover Publications
ISBN: 0486803600
Size: 30.47 MB
Format: PDF, ePub, Docs
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More than 60 pages of charming illustrations to color help reinforce the teachings of this German primer. Kids learn basic vocabulary such as numbers and colors plus practical phrases. Includes English translations and pronunciations.

Games People Play

Author: Eric Berne
Publisher:
ISBN: 9780241257470
Size: 41.39 MB
Format: PDF, Kindle
View: 424
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"The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psychology of relationships and the patterns of behaviour that reveal our hidden feelings and emotions. Wise and witty, it shows the underlying motivations behind our relationships and explores the roles that we try, and are forced, to play. Games People Playgives you the keys to unlock the minds of others - and yourself. You'll become more honest, more effective and a true team player."

Fluent Forever

Author: Gabriel Wyner
Publisher: Harmony
ISBN: 038534810X
Size: 11.92 MB
Format: PDF, ePub, Docs
View: 1121
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The ultimate rapid language-learning guide! For those who’ve despaired of ever learning a foreign language, here, finally, is a book that will make the words stick. At thirty years old, Gabriel Wyner speaks six languages fluently. He didn’t learn them in school -- who does? -- rather, he learned them in the past few years, working on his own and practicing on the subway, using simple techniques and free online resources. In Fluent Forever Wyner reveals what he’s discovered. The greatest challenge to learning a foreign language is the challenge of memory; there are just too many words and too many rules. For every new word we learn, we seem to forget two old ones, and as a result, fluency can seem out of reach. Fluent Forever tackles this challenge head-on. With empathy for the language-challenged and abundant humor, Wyner deconstructs the learning process, revealing how to build a foreign language in your mind from the ground up. Starting with pronunciation, you’ll learn how to rewire your ears and turn foreign sounds into familiar sounds. You'll retrain your tongue to produce those sounds accurately, using tricks from opera singers and actors. Next, you'll begin to tackle words, and connect sounds and spellings to imagery, rather than translations, which will enable you to think in a foreign language. And with the help of sophisticated spaced-repetition techniques, you'll be able to memorize hundreds of words a month in minutes every day. Soon, you'll gain the ability to learn grammar and more difficult abstract words--without the tedious drills and exercises of language classes and grammar books. This is brain hacking at its most exciting, taking what we know about neuroscience and linguistics and using it to create the most efficient and enjoyable way to learn a foreign language in the spare minutes of your day.

Game Feel

Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Size: 47.93 MB
Format: PDF, Kindle
View: 3768
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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.