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Replay Das Zweite Spiel

Author: Ken Grimwood
Publisher: Heyne Verlag
ISBN: 3641105498
Size: 49.21 MB
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Traum oder Albtraum? Wie wäre es, wenn Sie noch einmal leben könnten? Und noch einmal? Und immer wieder ... Jeff Winston erleidet am 18. Oktober 1988 einen Herzanfall und stirbt. Doch er erwacht wieder zum Leben und befindet sich plötzlich im Schlafsaal seines alten Colleges. Es ist der 6. Mai 1963. Langsam begreift er, dass er sein Leben ein zweites Mal leben kann und er die einmalige Chance hat, diesmal alles besser zu machen. Durch geschickt platzierte Wetten und den Kauf von Aktien erlangt er ein Millionenvermögen. Aber seine Versuche, sein Schicksal und das der ganzen Welt positiv zu beeinflussen schlagen fehl. Auch die Liebe zu Pamela, einer anderen "Wiederkehrerin", befreit ihn nicht aus dem Albtraum, aus dem es kein Entrinnen zu geben scheint: Denn das Sterben und Wiedererwachen nimmt für Jeff kein Ende ...

Replay

Author: Ken Grimwood
Publisher: Harper Collins
ISBN: 0062030698
Size: 56.32 MB
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Jeff Winston, forty-three, didn't know he was a replayer until he died and woke up twenty-five years younger in his college dorm room; he lived another life. And died again. And lived again and died again -- in a continuous twenty-five-year cycle -- each time starting from scratch at the age of eighteen to reclaim lost loves, remedy past mistakes, or make a fortune in the stock market. A novel of gripping adventure, romance, and fascinating speculation on the nature of time, Replay asks the question: "What if you could live your life over again?"

Playing The Waves

Author: Jan Simons
Publisher: Amsterdam University Press
ISBN: 9053569790
Size: 21.63 MB
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Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming. Playing the Waves cleverly puns on the title of one of von Trier’s most famous features and argues that Dogma 95, like much of the director’s low-budget realist productions, is a game that takes cinema beyond the traditional confines of film aesthetics and dramatic rules. Simons articulates the ways in which von Trier redefines the practice of filmmaking as a rule-bound activity, and stipulates the forms and structures of games von Trier brings to bear on his films, as well as the sobering lessons he draws from economic and evolutionary game theory. Much like the director’s films, this fascinating volume takes the traditional point of view of film theory and film aesthetics to the next level and demonstrates we have much to learn from the perspective of game studies and game theory.

Aesthetics And World Politics

Author: R. Bleiker
Publisher: Springer
ISBN: 0230244378
Size: 50.40 MB
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This book presents one of the first systematic assessments of aesthetic insights into world politics. It examines the nature of aesthetic approaches and outlines how they differ from traditional analysis of politics. The book explores the potential and limits of aesthetics through a series of case studies on language and poetics.

Money And Power

Author: William D. Cohan
Publisher: Anchor
ISBN: 0385534973
Size: 72.23 MB
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The bestselling author of the acclaimed House of Cards and The Last Tycoons turns his spotlight on to Goldman Sachs and the controversy behind its success. From the outside, Goldman Sachs is a perfect company. The Goldman PR machine loudly declares it to be smarter, more ethical, and more profitable than all of its competitors. Behind closed doors, however, the firm constantly straddles the line between conflict of interest and legitimate deal making, wields significant influence over all levels of government, and upholds a culture of power struggles and toxic paranoia. And its clever bet against the mortgage market in 2007—unknown to its clients—may have made the financial ruin of the Great Recession worse. Money and Power reveals the internal schemes that have guided the bank from its founding through its remarkable windfall during the 2008 financial crisis. Through extensive research and interviews with the inside players, including current CEO Lloyd Blankfein, William Cohan constructs a nuanced, timely portrait of Goldman Sachs, the company that was too big—and too ruthless—to fail.

Playthings In Early Modernity

Author: Allison Levy
Publisher:
ISBN: 9781580442602
Size: 67.95 MB
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An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.

Embodiment In Evolution And Culture

Author: Gregor Etzelmüller
Publisher: Mohr Siebeck
ISBN: 9783161547362
Size: 11.62 MB
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From its beginnings, the theory of evolution has unsettled fundamental anthropological assumptions about the place of human beings in nature. The integration of human origins into natural history by Darwinism was countered by the philosophical anthropologies of the 20th century. Their attempts were to hold on to the special status of humans as beings `open towards the world'. Today, evolutionary and philosophical anthropology have moved closer together via the paradigm of embodiment. Building on embodied cognitive science, this volume aims to establish how far the human mind and human cultural cognition can be attributed to the structures of human existence, structures which have emerged in the course of evolution and have in turn been affected by culture. Contributors: Terrence Deacon, Marie-Eve Engels, Gregor Etzelmuller, Thomas Fuchs, Shaun Gallagher, Duilio Garofoli, Miriam Haidle, Matthias Jung, Lambros Malafouris, Alexander Massmann, Erik Myin, Tailer G. Ransom, Christian Spahn, Magnus Schlette, Mog Stapleton, Christian Tewes, Annette Weissenrieder, Wolfgang Welsch, Christoph Wulf, Karim Zahidi, Jordan Zlatev

Artificial Hells Participatory Art And The Politics Of Spectatorship

Author: Claire Bishop
Publisher: Verso Books
ISBN: 1844676900
Size: 52.35 MB
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A searing critique of participatory art by the historian author of Installation Art traces art development throughout the 20th century to examine key moments in the participatory discipline to expose its political and aesthetic limitations. Original.

The Cusanus Game

Author: Wolfgang Jeschke
Publisher: Macmillan
ISBN: 076531908X
Size: 33.11 MB
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In 2052, biologist Domenica Ligrina is recruited by the Vatican for a mission to restore the flora of the irradiated territories and is transported back to the Middle Ages where she risks changing the past.

Dreamworld And Catastrophe

Author: Susan Buck-Morss
Publisher: MIT Press
ISBN: 9780262523318
Size: 36.32 MB
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Developing the notion of dreamworld as both a poetic description of a collective mental state and an analytical concept, Susan Buck-Morss attempts to come to terms with mass dreamworlds at the moment of their passing. The dream of the twentieth century was the construction of mass utopia. As the century closes, this dream is being left behind; the belief that industrial modernization can bring about the good society by overcoming material scarcity for all has been challenged by the disintegration of European socialism, capitalist restructuring, and ecological constraints. The larger social vision has given way to private dreams of material happiness and to political cynicism. Developing the notion of dreamworld as both a poetic description of a collective mental state and an analytical concept, Susan Buck-Morss attempts to come to terms with mass dreamworlds at the moment of their passing. She shows how dreamworlds became dangerous when their energy was used by the structures of power as an instrument of force against the masses. Stressing the similarities between the East and West and using the end of the Cold War as her point of departure, she examines both extremes of mass utopia, dreamworld and catastrophe. The book is in four parts. "Dreamworlds of Democracy" asks whether collective sovereignty can ever be democratic. "Dreamworlds of History" calls for a rethinking of revolution by political and artistic avant-gardes. "Dreamworlds of Mass Culture" explores the affinities between mass culture's socialist and capitalist forms. An "Afterward" places the book in the historical context of the author's collaboration with a group of Moscow philosophers and artists over the past two tumultuous decades. The book is an experiment in visual culture, using images as philosophy, presenting, literally, a way of seeing the past. Its pictorial narratives rescue historical data that with the end of the Cold War are threatened with oblivion and challenge common conceptions of what this century was all about.